Axiom 3D Rendering Engine
Apply Method (time, weight, accumulate, scale)
NamespacesAxiom.AnimatingAnimationApply(Single, Single, Boolean, Single)
Applies an animation given a specific time point and weight.
Declaration Syntax
C#Visual Basic
public void Apply(
	float time,
	float weight,
	bool accumulate,
	float scale
)
Public Sub Apply ( _
	time As Single, _
	weight As Single, _
	accumulate As Boolean, _
	scale As Single _
)
Parameters
time (Single)
The time position in the animation to apply.
weight (Single)
The influence to give to this track, 1.0 for full influence, less to blend with other animations.
accumulate (Boolean)

[Missing <param name="accumulate"/> documentation for "M:Axiom.Animating.Animation.Apply(System.Single,System.Single,System.Boolean,System.Single)"]

scale (Single)

[Missing <param name="scale"/> documentation for "M:Axiom.Animating.Animation.Apply(System.Single,System.Single,System.Boolean,System.Single)"]

Remarks
Where you have associated animation tracks with Node objects, you can eaily apply an animation to those nodes by calling this method.

Assembly: Axiom (Module: Axiom) Version: 0.8.0.0 (0.8.0.0)