[Missing <summary> documentation for "N:Axiom.Animating"]
| C# | Visual Basic |
namespace Axiom.Animating
Namespace Axiom.Animating
| All Types | Classes | Structures | Interfaces | Enumerations |
| Icon | Type | Description |
|---|---|---|
| AnimableType | ||
| AnimableValue |
Defines an object property which is animable, ie may be keyframed.
| |
| Animation |
An animation sequence.
| |
| AnimationState |
Represents the state of an animation and the weight of it's influence.
| |
| AnimationStateSet |
Represents the state of an animation and the weight of it's influence.
| |
| AnimationTrack |
A 'track' in an animation sequence, ie a sequence of keyframes which affect a
certain type of object that can be animated.
| |
| AttachmentPoint | ||
| Bone |
A bone in a skeleton.
| |
| IAnimableObject |
Defines an interface to classes which have one or more AnimableValue instances to expose.
| |
| InterpolationMode |
Types of interpolation used in animation.
| |
| KeyFrame |
A key frame in an animation sequence defined by an AnimationTrack.
| |
| NodeAnimationTrack | ||
| NumericAnimationTrack | ||
| NumericKeyFrame | Specialised KeyFrame which stores any numeric value. | |
| Pose |
A pose is a linked set of vertex offsets applying to one set of vertex
data.
| |
| PoseRef | Reference to a pose at a given influence level | |
| RotationInterpolationMode |
The types of rotational interpolation available.
| |
| SkeletalAnimBlendMode |
Used to specify how animations are applied to a skeleton.
| |
| Skeleton |
A collection of Bone objects used to animate a skinned mesh.
| |
| SkeletonInstance |
A SkeletonInstance is a single instance of a Skeleton used by a world object.
| |
| SkeletonManager |
Summary description for SkeletonManager.
| |
| TagPoint |
A tagged point on a skeleton, which can be used to attach entities to on specific
other entities.
| |
| TransformKeyFrame | Specialised KeyFrame which stores a full transform. | |
| VertexAnimationTargetMode |
Do we do vertex animation in hardware or software?
| |
| VertexAnimationTrack | ||
| VertexAnimationType |
Types of vertex animations
| |
| VertexBoneAssignment |
Records the assignment of a single vertex to a single bone with the corresponding weight.
| |
| VertexBoneAssignmentWeightComparer | ||
| VertexDataBindChoice |
Identify which vertex data we should be sending to the renderer
| |
| VertexMorphKeyFrame | ||
| VertexPoseKeyFrame |