Axiom 3D Rendering Engine
Apply Method (skeleton, time, weight, accumulate, scale)
NamespacesAxiom.AnimatingAnimationApply(Skeleton, Single, Single, Boolean, Single)

[Missing <summary> documentation for "M:Axiom.Animating.Animation.Apply(Axiom.Animating.Skeleton,System.Single,System.Single,System.Boolean,System.Single)"]

Declaration Syntax
C#Visual Basic
public void Apply(
	Skeleton skeleton,
	float time,
	float weight,
	bool accumulate,
	float scale
)
Public Sub Apply ( _
	skeleton As Skeleton, _
	time As Single, _
	weight As Single, _
	accumulate As Boolean, _
	scale As Single _
)
Parameters
skeleton (Skeleton)

[Missing <param name="skeleton"/> documentation for "M:Axiom.Animating.Animation.Apply(Axiom.Animating.Skeleton,System.Single,System.Single,System.Boolean,System.Single)"]

time (Single)

[Missing <param name="time"/> documentation for "M:Axiom.Animating.Animation.Apply(Axiom.Animating.Skeleton,System.Single,System.Single,System.Boolean,System.Single)"]

weight (Single)

[Missing <param name="weight"/> documentation for "M:Axiom.Animating.Animation.Apply(Axiom.Animating.Skeleton,System.Single,System.Single,System.Boolean,System.Single)"]

accumulate (Boolean)

[Missing <param name="accumulate"/> documentation for "M:Axiom.Animating.Animation.Apply(Axiom.Animating.Skeleton,System.Single,System.Single,System.Boolean,System.Single)"]

scale (Single)

[Missing <param name="scale"/> documentation for "M:Axiom.Animating.Animation.Apply(Axiom.Animating.Skeleton,System.Single,System.Single,System.Boolean,System.Single)"]

Assembly: Axiom (Module: Axiom) Version: 0.8.0.0 (0.8.0.0)