Zoning/Paging Landscapes


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Post Tue Feb 02, 2010 11:52 am

Zoning/Paging Landscapes

Is there a Zoning/Paging Landscapes scene manager that is up and running for Axiom or will one need to be ported.

What I am trying to do is:

Consider a planet.
I am trying to figure out how to have a completely explorable planet.

In space map all the height maps from the zone to a sphere. For orbital viewing.
Be able to target a specific location on the surface (an be able to pin-point the EXACT location in the first person map - either for landing or launching missiles)

I am kind of thinking that the planet side zones would be laid out like a soccer ball.
Can zoning/paging handle standing at a point where more than two zone meet?

Size/Content limitations as well with the current paging/zoning systems (either in Axiom3D or Ogre3D) Think if you defined Earth as a big soccer ball would those zones be too big?

Other zone shape ideas to break up a sphere besides soccer ball? I know that the end result isn't exactly a sphere but close enough to "flub" the visuals for a game.

The basic idea is to, with another program, define a section in space.
Then dynamically generate all the system(s), planet(s) moon(s) and other content etc.
Then have a set of pre-built tiling zones for the first person part of the play. The textured landscape and contents (plants, rocks etc) would be also generated randomly and statically stored.

The idea is to automatically generate the maps and to slim down the storage space as much as possible.

Thoughts, ideas, criticisms etc?

theMouse
theMouse
"Behold the Power of Cheese!"

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Post Fri Feb 05, 2010 12:47 pm

Re: Zoning/Paging Landscapes

What no suggestions? :? LOL
theMouse
"Behold the Power of Cheese!"

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Post Sat Feb 06, 2010 4:07 am

Re: Zoning/Paging Landscapes

Besides that it is a wonderful idea, and we all are awaiting eagerly the first screenshots? :D

How much of the generation is random and how much repeatable?
I mean what if you run in multi player, and a rounding error makes totally different results?

Basically the applications are vast..
MOO4 :wink:
Casual games - Popolous the beginning
Grand strategy games, where you can zoom out and watch the planet from afar -- painted in your color ;) (or make super nuke atatcks like in supreme power 2)
Any kind of space scenario game - privateer / starbucks / sword of stars / sins of solar empires

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Post Sat Feb 06, 2010 6:12 pm

Re: Zoning/Paging Landscapes

I also think it's not a general feature or platform, everything you need for beginning is there, everything else is based on your decision.
http://www.mohamnag.com
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Post Mon Feb 08, 2010 9:39 am

Re: Zoning/Paging Landscapes

How much of the generation is random and how much repeatable?
I mean what if you run in multi player, and a rounding error makes totally different results?


This program is going to run once and generate the universe content.
Developer Utility :)

I found one.
http://www.ogre3d.org/forums/viewtopic.php?f=11&t=39254
Well that's the one I found source for, its old but it may be a good place to start.

All I have to do is port it and tweak it :)
theMouse
"Behold the Power of Cheese!"

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Post Tue Feb 09, 2010 2:14 am

Re: Zoning/Paging Landscapes

Either that one or this one:
http://www.ogre3d.org/forums/viewtopic. ... 2673ec2c80

Cant wait to see the results :mrgreen:

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