PagedGeometry now at Axiom :)


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Post Sat Oct 31, 2009 8:17 pm

Re: PagedGeometry now at Axiom :)

Hi andris11,

you wont need a engineconfig.xml, cause resourcepath is hardcoded.

the problem is, the project was relocated after the first commit, but the pathes arent "reconfigured" after that.

pls check out the new version, it should be fixed now.


@amerthebest

about your problem, iam sorry, but i havent found anything for now.


//bostich

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Post Tue Nov 03, 2009 4:07 am

Re: PagedGeometry now at Axiom :)

Bostich wrote:pls check out the new version, it should be fixed now.

Yes, works now, thanks. I like the media set :) There are some ground tiles not rendered, but that might be the negative XIndex issue amerthebest reported.

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Post Wed Nov 04, 2009 3:18 am

Re: PagedGeometry now at Axiom :)

Ok found the problem,it was because in project i have enabled Arithmetic overflow control,so it was crashing every time arithmenti overflow was caught!

Thanks you very much :)

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Post Wed Nov 04, 2009 6:16 am

Re: PagedGeometry now at Axiom :)

Hi amerthebest,

thanks for your information, but obviously this needs to be fixed anyway.

i will review the problem as soon as i have time.


i hope to get this fixed with the next update (1.0.7)


//bostich

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Post Wed Nov 04, 2009 8:45 am

Re: PagedGeometry now at Axiom :)

I've had this problem in Hydrax too,one solution would be to have uint values converted to int(so no overflow would run to it)

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Post Fri Nov 06, 2009 6:07 pm

Re: PagedGeometry now at Axiom :)

It's perhaps not the trouble whether it overflows or not, but that the index should not get negative at all (if I get it, might be wrong)

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Post Tue Nov 10, 2009 6:23 am

Re: PagedGeometry now at Axiom :)

Yes,negative indexes hides some grass terrain tiles and grass doesn't look well as it should be!
Any fix here?

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Post Wed Nov 11, 2009 8:03 am

Re: PagedGeometry now at Axiom :)

Hi Guys,

iam still investigating this.

the XIndex or ZIndex can be negative, thats not the reason why the grass sometimes is not visible.

the problem is reproduceable after a camera rotation.


as soon i have found out something, i will let you know


//bostich

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Post Wed Nov 11, 2009 10:39 am

Re: PagedGeometry now at Axiom :)

Maybe i found it,you should update grass after camera update,something like Hydrax and ProjectedGrid,
try it

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Post Thu Jan 28, 2010 5:31 am

Re: PagedGeometry now at Axiom :)

Anyone fix the bug problem?

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Post Thu Jan 28, 2010 11:11 am

Re: PagedGeometry now at Axiom :)

I may have a fix. I have found several little bugs, but have not been tracking them. I'll see if I can do a compare and make a patch file. It may not be until next week though. If I remember right, it had something to do with a .IsVisible being set to True when it was supposed to be false. There was also a problem somewhere with a minimum distance calculation. And somewhere there was a direct setting of an mIsVisible and the overridden "SetVisible" was not being called, causing issues.

I still can't quite get the impostor pages to work right either, but it is a lot closer then before.

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Post Thu Jan 28, 2010 2:29 pm

Re: PagedGeometry now at Axiom :)

Thats nice arakon,would be great if you can make fix of grass..
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